At this year’s GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at theGDC Vault.
I have to admit that I haven’t actually watched any of the other free sessions, but Robert Zubek’s “Engineering Scalable Social Games” sounds interesting in a know-your-enemy kind of way.

I can definitely recommend the Artgame Sessions, if nothing else:Iriquois Pliskingave a great talk aboutBraid,Jason Rohrerdefended Terry Cavanagh’sJudith, andFrank LantzcomparedMesshofto Sid Vicious. Your enjoyment of my bit aboutFar Cry 2is highly dependent on how sick you are of hearing me talk aboutFar Cry 2(also,spoilers forFar Cry 2.)








