Behind-the-scenes footage with Zachary Levi

The Final Hours ofTomb Raidercontinues with episode four, which offers a look atcompetitive multiplayerfor the first time. It’s about what you would expect to find in a third-person shooter, but the traps and ability to scale the environment should provide some entertaining options.

“It’s something we talked about when creating the initial design forTomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single-player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montréal,” said CD studio head Darrell Gallagher.

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I doubt this component ofTomb Raiderwill be the singular reason anyone purchases the game, but if they have a decent time with it as a supplement to the single-player campaign, that’s a success in my book.

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