Update 1.2 is live on PC
As it stands,Rainbow Six Siegeis at the top of my “eventually!” list. While plenty of people seem to be enjoying the game as it stands, I’m fine waiting for Ubisoft to push out more patches. The latest update was released today for PC and is expected to hit consoles on Thursday, January 14.
The full patch notes are below, but if you aren’t in a mood to sift through them, the big change relates to hit detection. After some initial testing, the server tick rate forSiegehas been bumped from 30 to 60 for all PC players. Assuming all goes according to plan, console players can expect to see the same improvement “as soon as possible.”

The next update, 1.3, should also make it out this month. Ubisoft has aknown issues thread here.
General Tweaks and Improvements

Hit Registration Improvements
Updated the server tick rate for all PC users, coming soon to consoles.
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations.

We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible.
Data center selection is now possible (PC users only, for now)

PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line. Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step.
Improved connectivity to PVP and PVE matches

Top Community-Raised Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.




