Put this tech into something more viable and I’m in

I don’t know anyone who hasn’t at one point in the life or another gotten upset at a videogame, whether that be due to bad design, an inability to play well enough, or something else entirely. Sam Matson has a novel solution for so-called gamer rage: a headset.

“Immersion” started out as an Xbox 360 controller modified to read the player’s heart rate with a pulse sensor and has since left its rough prototype beginnings to become a headset, shown above, which tracks this data via earpiece. Matson then made a first-person shooter game that changes its difficulty (fewer, weaker enemies, etc.) based on the user’s heart rate as monitored by Immersion and synced over Bluetooth.

Article image

Interesting concept for sure, although I don’t know about the practicality of wearing a device like this unless the functionality was built into, say, headphones. Most of the time, I’m a mild-mannered person — except when it comes to games. Thing is, I’m also super stubborn and wouldn’t want a game to adjust its challenge level. Gotta brute force my way through the pain.

Immersion[Sammatson viaSlashdot]

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.