1.070

Chasmcame out in the middle of last year, and eventually walked into a room full of Metroidvanias, getting somewhat lost in the shuffle. For many years the genre has thrived, and developers have taken to frequent,huge updates to keep things interesting and competitive.

In addition to a 35% off sale,Chasmnow sports (thanks to its 1.070 update) arcade mode, daily challenges, more translations, unique/legendary items, a new chiptune soundtrack, “86+” new rooms, new background art, enhanced combat and AI, better controls, and other balance changes. Developer Bit Kid is praising arcade mode as the biggest deal of 1.070, which “generates a new layout of the world on the fly,” to the point where if you leave a room and return, it’ll be different. The idea is that you need to get through each zone in eight minutes or less to avoid a game over.

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Although I’m not sure it’s enough to get me to do a full run all over againright now, it’s great to see a studio support their game long term!

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse