A platform fighter with all the right moves and no micro-transactions

While writing for this week’sWaluigi-themed Nintendo Force, I reached out to the developers ofSemblance,Wandersong,Slime-San,Pool Panic, andKnight Clubto see if they’d be willing to make some custom Waluigi fan art in their respective game engines. They all obliged, which was amazing in and of itself, but then theKnight Clubteam went ahead and made mock-ups forFamily Mattersstar Carl WinslowandYakuza‘s Kazuya Kiryu to boot.

These mock-ups will probably never reflect reality, which is a bummer, but it’s hard to complain considering the actual game will be free after August 30th to anyone who signs up for their.

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Knight Clubwas created by Nathan Ranney, a fella I talked to on a show calledSup Holmesyears ago. At that time, he was working on another platform fighter calledKerfuffle. ThenKerfuffledied, and Nathan cried. For a little while there it looked like he may have hung up the phone on game development for good, but it looks like he’s taken all the lessons he learned fromKerfuffle‘s struggles and applied them to makingKnight Cluba much more clean, focused, and well marketed game. Of course, he won’t be making a ton of money off of it as long as it’s free, but if things go as planned, he’ll be debuting a buffed up sequel soon enough, with a tentative release date set for “don’t worry about it“.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse