Teach me, sensei
WithKiller Instinctdrawing nearer, so too are details, specifically about the game’s training modes. You can expect the standard training mode, of course — just you and a dummy with A.I. The twist here is that the previous highest difficulty, aptly named Killer, is trumped by a new “Kyle” setting.
The setting’s namesake comes from Double Helix’s AI programer, who is supposed to be insanely good at the game. More than just blocking the ever-living hell out of all your moves, the Kyle setting is meant to make good reads and predictions which could go a ways to simulating real higher-tier play.

We’ve known about the option tomake hitboxes visible, and now Double Helix is confirming the inclusion of frame data. Everything from start-up frames, block advantage, recovery, etc. — what was once a nebulous area for the community to figure out. It’s nice to seeKiller Instinctand other fighting games move towards clarity.Injusticedid something similar with its practice mode, and I really hope the trend continues.
Killer Instinct’s Training Mode features full hitbox displays, a ‘Kyle’ difficulty setting, seamlessly endless record/playback function, and more[EventHubs]








