Not long ago, id Software’s John Carmack toldEdgemagazine that the PlayStation 3 version ofRAGEwas runningat a cool 20-30 frames per second while the PC and Xbox 360 versions were hitting 50-60 FPS. Carmack said the PS3-centric issue had something to do withRastafariansand not being able to “split things off.” The fact nugget caused a bit of brouhaha on the Internet, one in which id is rightfully attempting to stomp via the officialRAGETwitter account.
“TheEdge Magazinearticle has caused quite a ruckus. We are committed to ensuring that gamers on all platforms have a great RAGE experience,” the studiosaid in a recent tweet.

RAGE, by the way, is an unfinished property by a studio known for its ability to create great videogame engines.RAGEcurrently has no release window which means id has all the time it needs to create the experience indicated by the tweet.
[viaShacknews]








