Weird name, amazing game

Hohokumis one of the games at E3 that might justconvince me to buya PlayStation Vita already, even if it is also coming to PS3 and PS4 next year. Playing it on Vita with a nice pair of headphones seems like the only way to go. In describingHohokumto others, I felt like a raving lunatic. I’m excited by this unusual game in which you are a snake thing that flies around imaginative worlds — that much is clear. But communicating what exactly it’s about is no easy task. The art style and characters look like something out ofKatamari Damacy, which will hopefully attract attention; this one deserves all of the attention it gets.

The first world I played was filled with floating pockets of water that surged in and out, occasionally overlapping with one another. By coming into contact with schools of fish, they began to follow me, so I took them across the stage, one water bubble at a time. I led them to what looked like garbage, which the fish ate for some reason, turning them into poisonous fish? I’m not entirely sure. At any rate, I brought the now-infected fish to this monstrous octopus that sucked them up, causing it to turn into a barnacle. At least, I think that’s all true. I can’t be too sure. You’re thrown intoHohokumand aren’t told what to do; more games should do this.

Article image

A second level involved flying over stars to create shapes in the sky, while the third had me finding little people and taking them to pinecone-looking objects that eventually turned into kites. The more people I set up with kites, the more elements were added to the soothing music which played a large role in helping me lose track of time. Most relaxing game of the show? Almost certainly.Hohokumis in the same vein of other calming PlayStation Network titles, though I must say, the gameplay itself — flying around, solving puzzles you don’t even knowarepuzzles — is a step above. One of my favorite titles here at E3, no question.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover