A couple months back, Wired offered readers someinsightinto Microsoft’s failure to get aHalomovie off the ground. The original article was an excerpt fromGeneration Xbox: How Video Games Invaded Hollywood, byTotal FilmandEDGEwriter Jamie Russell. Released on April 10, it chronicles the gradual convergence of Hollywood and the games industry, and it’s a must-read for anyone fascinated by videogame history or the symbiotic relationship between two seemingly competing forms of entertainment.

Your first thought may be that the book only discusses the many failed, sometimes semi-successful attempts at videogame-based films, as in theHalocase above. WhileGeneration Xboxdoes indeed detail many such endeavors, it chiefly focuses on the long road gaming has marched to be accepted as a legitimate storytelling medium. Along the way, technologies and concepts born from gameing have influenced film and vice versa.

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I could have written a post about this sooner, but I wanted to carefully read through and absorb all it had to offer. I’d like to tease the book some more, if you care to listen.

The seeds of convergence were sown back when licensed games were first explored, such as withSupermanfor the Atari 2600. Though based on hot properties, those games were too rudimentary to offer any compelling connection to the source material. Other licensed games were made, notablyRaiders of the Lost Arkfor its sheer scope and ambition, and though they didn’t all hit it big, they sold enough for licensed games to be a seen as a valuable revenue stream.

Superman, Elio, and Glordon all looking up

Unfortunately, movie studios at the time only saw games based on their properties as another entry on their list of cross-promotional materials like clothing, action figures, and lunchboxes. Few cared about the quality of the games themselves, caring only about having a product to sell. Although great strides have been made since then, you’d probably agree that licensing still carries a heavy stigma.

One Hollywood figure who actually does care about games is Steven Spielberg. He has long held a fascination towards videogames — the man loved classic LucasArts adventure games and would frequently call up Ron Gilbert personally for walkthrough tips! Hoping to leave his stamp on the industry, Spielberg co-founded DreamWorks Interactive (now known as Danger Close Games), where his greatest contribution was penning the story for the first entry in the long-runningMedal of Honorseries.

Three characters walking through red water with a massive dinosaur looming over them in jurassic world rebirth next to a boy riding a black dragon in how to train your dragon

On the technical side, the advent of 3D graphics offered the kind of immersion that games seemed to be lacking, and the strides made in that department were felt not only in gaming but in Hollywood and television as well. Acclaim Entertainment’s groundbreaking motion capture technology led to the tech featured inFinal Fantasy: The Spirits Within, which in turn influenced James Cameron when he was conducting research forAvatar. And rememberLazyTown, that kids’ show with thecatchy Eurodance songs? Apparently, the backgrounds were generated using the Unreal engine! Who knew?

That’s but a taste ofGeneration Xbox, which goes into exhaustive detail about the rise and fall of FMV titles, how movies likeThe Matrix,300, andInceptionare structured and paced in a manner similar to typical game progression, and the persistent fear among Hollywood execs that games are poised to surpass the film industry any day now. It’s all eye-opening, regardless of how knowledgeable you may think you are on a specific topic.

Steve, Garrett, and Henry standing on a bridge in front of a Woodland Mansion in A Minecraft Movie.

If there’s one fault I must level at the book, it’s that Russell seems to be of the mind that games have been lost until the current era, in which software likeUnchartedandHeavy Rainalmost completely erase the boundaries between movies and games. He believes that this deep level of convergence is what’s finally turning ours into a respectable storytelling medium. My opinion is that games can tell wonderful narratives without having to approximate techniques used in film and have been doing so for decades. Of course, I could just be misinterpreting his tone.

That’s a minor quibble, though. If you want to read about how Bob Hoskins and John Leguizamo worked through a crate of Scotch to stay sane during the filming of theSuper Mario Bros.movie,Generation Xboxis a mere $14.99 onAmazon. It’s pretty damn good!

Five A Minecraft Movie characters standing in a blocky Minecraft forest with a dog.

A Minecraft Movie cast standing together in Minecraft

The Fantastic Four standing in front of a large blue four in Marvel’s The Fantastic Four: First Steps film.

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The Fantastic Four and Thunderbolts teams from Marvel