Extra time for important changes

Tacoma, a first-person, space-set adventure from the makers ofGone Home, won’t be out this year as originally intended. The developers have set aside another six months or so to “reexamine and rework a number of the core assumptions we’d held about the game.”

It’s now targeting a spring 2017 release on Windows, Mac, Linux, and Xbox One.

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“As you can tell from this decision being made a full year before we plan to launch, this isn’t a last minute ‘we just need a little more time!’ thing, but more of a ‘we need to be responsible about giving the game more space to live up to its potential’ kind of thing,” said The Fullbright Company.

After testingTacomawith some trusted developers, a few questions bubbled up internally that got the studio to revisit certain elements. “How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality – and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we’ve worked on before?”

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That work took additional time, of course, but the end result should be all the better for it. Fullbright says it’s “currently polishing up a sample of our newly-minted alterations to the core game into something showable that we’ll be showing the world this coming summer.”

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