Welcome to the Thunderdome

Back when consumers were more willing to put money toward projects on Kickstarter,FTL: Faster Than Lightwas one of the first big indie videogame success stories on the crowdfunding platform. It set a modest goal of $10,000 and smashed that with over $200,000 pledged.Convoyshows a lot of similarities: tactical combat, hard-outlined pixel art, and a science fiction setting. It even assumes the not-quite-realFTLgenre descriptor of “roguelike-like.”

WhereConvoydiffers is that instead of flying through space, the player is driving through aMad Max-esque desert wasteland, and instead of early 2012 it is now late 2014. With a goal of€10,000, the project shares a numerical similarity with its cited influence, though these days it will not see 2000% funding. Still, it passed the base goal earlier today (after only a week into the campaign), so it is on track to take on its stretch goals, including a built-in scenario editor.

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Looks neat, and it’s already a crowdfunding success.Convoyis expected to release in February.

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Lightkeeper pointing his firearm overlapped against the lighthouse background

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Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

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Silhouette of a man getting shot as Mick Carter stands behind cover