The team ‘just never figured out what it was’

BeforeCelestewas even a thought, the devs over at Matt Makes Games were working onSkytorn. A procedurally generated Metroidvania, the title was sidelined whenCelestebegan development. After a few posts reassuring that the action game would eventually get released, designer Noel Berry has confirmed in a blog post thatSkytornis no more.

“Having worked on the game for several years,” Berry writes, “we constantly struggled with what the game was. To its core, it was a procedurally generated adventure game without permadeath, but the procedural elements always clashed with the Metroidvania themes, and I didn’t know how to design around that.” That last element seems to be the sticking point. Berry couldn’t conceive a reason for why the game should be procedural but didn’t want to drop the gimmick, either.

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“Taking out the procedural parts felt like it defeated the purpose of what the game was,” Berry continues, “so as it shifted towards a more linear adventure, the procedural map stayed but simply got more and more constricted, until the procedural-ness of it didn’t really mean anything.”

Restarting the project would mean throwing out much of the code for the game, so the team has decided cancelling it was the best course of action. The team will remain together, though, and will be showing off something about its follow-up toCelestein the new year. “The Celeste team is sticking together and working on something new,” Berry concludes, “but we’re not ready to talk about what yet. We’ll have news to share in the new year.”

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