Can’t capture the hi-end home console experience

After dancing around the rumors for a while, Capcom finally announced thatResident Evil Revelationsfor the 3DS isbeing portedto PS3, Xbox 360, Wii U, and PC. As inconspicuous as a gushing head wound is PS Vita’s total absence from the list of platforms..

Capcom Product Manager Mike Lunn tried toanswer fans’ inquiriesas to why Vita was getting snubbed once again, but I doubt anyone was buying his responses. He declares, “… when we were developingRevelationsfor new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc. This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent.” I thought the whole point of the Vita was to have a comparable experience to home consoles. Wasn’t that the plan?

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And what of the original, clearly non-HD 3DS original? Why couldn’t that work on the Vita? “3DS and [PS Vita] infrastructure let alone developing games for them are extremely different beasts. Even just the screens as you mention are completely different resolutions / functions.” Theresolutionsare different, guys! It would be too complicated to adapt the game to run on a machine with a higher resolution screen! Oh, wait a minute…

Stop beating around the bush and just say that Capcom thinks the Vita is not a viable money-making platform. The fans would at least appreciate the fresh honesty.

3DS games for sale

Resident Evil Revelations Creeps to PS3 May 21 with New Features[PlayStation Blog viaExaminer]

3DS and Wii U credit

Nintendo Switch StreetPass

StreetPass

3DS and Wii U

The Netflix Wii U app

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Pokémon Bank, Transporter and Home logos