‘Right now it’s two-thirds Alexios and one-third Kassandra’

We’re far removed from the whole “Assassin’s Creedis bad” mantra.Originsrocked it thenAssassin’s Creed Odysseyrekindled that fire; and with the series taking a year off in 2019, it looks like Ubisoft isn’t ready to ruin all of that goodwill just yet.

At this point we’re just waiting formore DLCto arrive, but in the meantime in their latest issue, Game Informer managed to sit down with director Scott Phillips to get more insight intoOdyssey‘s development. One of the more interesting tidbits involves the player usage stats for Alexios or Kassandra: the sibling duo that the player must choose between before starting their quest.

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Phillips notes that although the split ended up being “two third Alexios” and “one third Kassandra,” that number actually “surprised” him. He clarifies that during play tests the split was roughly 50/50, and that in the end he even though that there would be “a little bit more Kassandra.” Phillips shares that beyond that initial dichotomy, all of the rest of the player choices surprised the team.

It’s reminiscent of Telltale’s “here’s what the community did” poll-like post-episode screen, butOdysseydid it more naturally. It’s kind of just there without being too in your face.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.