Published by Boss Fight Books

I have lost count of how many hours I’ve sunk intoSpelunky, both the original free PC game and the multiplatform remake. And just when I think I’m starting to master the tough-as-nails procedurally generated platformer, I see crazy videos of people beating Hell with the ball and chain strapped to their leg, killing the final bosswith an eggplant, and using the teleporter like a pro tobeat the game in record time.Spelunkyis just so many layers of awesome, and I feel like I’ve only scratched the surface.

This is why it pleases me to learn that Derek Yu, the creator ofSpelunky, has been busy writing a book about his experiences making the game. It’s being published by Boss Fight Books, the publisher of many other game-related titles includingEarthBound,Chrono Trigger,Galaga, and more.Spelunkywill be the publisher’s first autobiographical game development history.

Article image

According to the publisher: “Spelunkyis a game design manifesto in which Derek Yu uses his own game to discuss wide-ranging topics such as randomization, creative process, team dynamics, the philosophy of challenging games, and player feedback. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.”

We can expect to see the book sometime this summer. Pre-orders are currently available over atBoss Fight Books.

John and Molly sitting on the park bench

Derek Yu is writing a book about the making of Spelunky[PC Gamer]

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover