Guild Wars 2: Heart of Thorns seeks to redefine MMO endgame progression
No new level cap, just ‘Masteries’ Guild Wars 2is an ambitious project. While ArenaNet’s initial offering ofGuild Warswas more of a social dungeon crawler than an MMO (the company called it a CORPG, or competitive online role-playing game), the sequel was a bonafide massive experience. The kicker? ArenaNet was still able to cut out the subscription fee, effectively makingGuild Wars 2buy-to-play and allowing players to return at any time. Here we are over two years later with theHeart of Thornsexpansion on the horizon, and the developer continues to find ways to innovate....