Crashlands is much longer than it needs to be
I get it, let’s move on It’s easy to settle into playingCrashlands. To start, it takes on the fairly well-trodden survival genre, where players start with nothing, punch some trees, harvest resources, and eventually build fantastic items. It most closely resembles Klei’sDon’t Starve, but with a much more colorful palette, a structured narrative, and no permadeath. The major problem comes as a result of those latter two tweaks. In telling this story and allowing for respawning with only a minor penalty, a game that’s good in short bursts is transformed into a 30+ hour experience....